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- TOMMY'S JAVA (C) COPYRIGHT 1990 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #89-121-1A
-
- INSTRUCTIONS:
-
- THIS FUN BOARD GAME, A.K.A. AGGRAVATION, IS A WHIRLING RACE OVER A PROPELLER-
- SHAPED TRACK. THE CATCH IS THAT, IF SOMEBODY LANDS ON YOUR GAME PIECE, YOU
- HAVE TO RETURN IT TO THE START POSITION... SINCE THIS REMINDS TOMMY OF
- COFFEE BEANS PERCOLATING IN A POT, HE NAMED THE GAME JAVA!
-
- PLAYERS:
- THE GAME MAY BE PLAYED BY 2, 4, OR 6 PLAYERS IN 2 TEAMS. THE COMPUTER MAY BE
- A PLAYER. IN THE HOT KEY DEMO MODE, WHICH YOU CAN ENTER ANYTIME BY HITTING
- FUNCTION KEY F2, THE COMPUTER TAKES OVER AND PLAYS ALL POSITIONS WHILE YOU
- WATCH (HIT F2 AGAIN TO REGAIN PLAYER CONTROL).
-
- THE BOARD:
- RUN THE PROGRAM TO SEE THE BOARD LAYOUT. THE MAIN TRACK IS PROPELLER-SHAPED
- AND HAS 84 HOLES; HOLE NUMBER 1 IS AT THE TOP AT THE BOTTOM OF THE V.
- THE MAIN TRACK DOES NOT CONTAIN THE TINES OF THE 6 FORKS; THESE ARE KNOWN AS
- HOME ROWS AND WILL BE EXPLAINED LATER.
-
- IN ADDITION THERE ARE 6 DIFFERENT HOME BASES (START POSITIONS), ONE FOR EACH
- POTENTIAL PLAYER, EACH A DIFFERENT COLOR.
-
- NOTE: IN MONO DISPLAY MODE, THE HOME BASES HAVE DIFFERENT IDENTIFYING SYMBOLS
- RATHER THAN COLORS.
-
- SEATING:
- FOR THE 2 PLAYER GAME, THERE IS NO RESTRICTION.
- FOR THE 4 PLAYER GAME, PARTNERS MUST SIT OPPOSITE EACH OTHER.
- FOR THE 6 PLAYER GAME, TEAM MEMBERS ARE SEATED ALTERNATELY AROUND THE BOARD.
-
- THE COMPUTER CHOOSES PLAYER COLORS AND SEATING POSITIONS RANDOMLY.
-
- DIFFICULTY LEVELS:
- EACH PLAYER STARTS OUT WITH 1 TO 9 GAME PIECES (MARKERS): THE EXACT NUMBER IS
- USER-SETTABLE (DIFFICULTY LEVEL N MEANS N GAME PIECES, N=1..9). THE STARTING
- PLAYER IS CHOSEN RANDOMLY BY THE COMPUTER.
-
- THE SPINNER:
- IT IS CUSTOMARY TO USE A 6-POSITION SPINNER INSTEAD OF A 6-SIDED DIE IN THIS
- GAME TO DETERMINE THE NUMBER OF HOLES TO MOVE THE PIECES ON EACH TURN. THIS
- IS TO PRESERVE THE PROPELLER THEME, AS WELL AS TO SAVE THE ELEPHANTS IN
- AFRICA.
-
- THE PLAY:
- THE INITIAL SPINNER (WHO GOES FIRST) IS CHOSEN RANDOMLY BY THE COMPUTER.
- ON EACH TURN THE SPINNER IS FIRST SPUN AUTOMATICALLY BY THE COMPUTER.
- A PLAYER MAY NOT "PASS" IF THERE IS A VALID MOVE AVAILABLE.
-
- *NOTE*
- WHEN IT IS YOUR TURN TO PLAY, IF YOU HAVE NO MOVE, OR ONLY 1 POSSIBLE LEGAL
- MOVE, THE COMPUTER AUTOMATICALLY MAKES IT FOR YOU. IF YOU HAVE 2 OR MORE
- CHOICES, THE COMPUTER ALTERNATELY FLASHES THEM ON THE BOARD AND YOU SIMPLY
- HIT THE <ENTER> KEY WHEN THE MOVE YOU WANT IS FLASHING; TO CAUSE THE COMPUTER
- TO IMMEDIATELY SEQUENCE TO THE NEXT ALTERNATE MOVE, HIT THE SPACE BAR, ELSE
- THE COMPUTER SEQUENCES THEM EVERY 3 SECONDS.
-
- STARTING A PIECE OUT OF HOME BASE VS. MOVING A STARTED PIECE:
- TO MOVE A PIECE OUT OF HOME BASE INTO THE STARTING POSITION, A 1 OR 6 MUST BE
- SPUN. AFTER THE PIECE IS "STARTED", IT MAY BE MOVED, BEGINNING ON THE NEXT
- TURN, A NUMBER OF HOLES EQUAL TO THE SPINNER VALUE; ALL MOVEMENT IS CLOCKWISE
- AROUND THE BOARD. WHEN A PLAYER HAS SOME PIECES STARTED AND SOME STILL IN
- HOME BASE, HE CAN CHOOSE WHICH PIECE TO MOVE, BUT ONLY ONE PIECE CAN BE MOVED
- ON ANY TURN.
-
- FOR THE CHEATERS OUT THERE:
- TOMMY HAS RELENTED A WEE BIT AND PERMITTED YOU TO PASS, IF YOU HAVE 2 OR MORE
- VALID MOVES AVAILABLE, BY HITTING THE ESC KEY RATHER THAN THE <ENTER> KEY.
- HOWEVER, IF YOU DO THIS, YOUR CONSCIENCE WILL EAT AT YOU UNTIL YOUR BRAINS
- START SPINNING 'ROUND LIKE A PROPELLER ON A BEANIE. (THE COMPUTER WHEN
- PLAYING WILL NOT HIT THE ESC KEY AND CHEAT, HOWEVER.)
-
- EXTRA SPINS:
- WHEN A 6 IS SPUN, THE PLAYER GETS AN EXTRA SPIN, AND SO ON UNTIL A 6 IS NO
- LONGER SPUN.
-
- HOME SAFE:
- FOR EACH PLAYER THERE IS A HOME SAFE OR GOAL ROW CONSISTING OF 4 HOLES, WHICH
- THE PLAYER TRIES TO MOVE HIS PIECES INTO. FOR HOME SAFE ROW ONLY, A PLAYER
- MAY JUMP OVER HIS OWN PIECES, BUT ONCE LANDED IN A HOME SAFE HOLE, THE PIECE
- CANNOT BE MOVED AGAIN. ONCE ALL A PLAYER'S PIECES ARE NESTLED IN DIFFERENT
- HOME SAFE HOLES, THE PLAYER IS DONE. IF THERE ARE ONLY 2 PLAYERS, THE FIRST
- TO BE HOME SAFE WITH ALL PIECES WINS, AND IF THERE ARE 4 OR 6 PLAYERS, ALL THE
- PLAYERS OF A TEAM MUST BE HOME SAFE WITH ALL PIECES FOR THE TEAM TO WIN.
-
- NOTE THAT YOU NEED AN EXACT SPIN TO LAND IN AN AVAILABLE HOME SAFE HOLE, AND
- ONLY THE PLAYER OF THE APPROPRIATE COLOR CAN LAND IN HIS OWN HOME SAFE HOLES.
- IF YOUR SPIN WON'T BRING YOU, AT THE END OF THE MOVE, INTO A HOME SAFE HOLE,
- AND YOU CAN'T MOVE ANY OTHER PIECE, YOU LOSE THAT TURN.
-
- ALSO, FOR DIFFICULTY LEVELS LESS THAN 4, YOU CAN LAND IN ANY OF THE 4 HOME
- SAFE HOLES WITH YOUR PIECES TO BE FINISHED, BUT ONCE YOU LAND IN A HOME SAFE
- HOLE, YOU CANNOT MOVE THE PIECE AGAIN. FOR DIFFICULTY LEVELS GREATER THAN 4,
- ONCE ALL 4 HOME SAFE HOLES ARE FILLED THE COMPUTER RANDOMLY PICKS A PIECE AND
- REMOVES IT FROM THE BOARD TO FREE A HOLE UP.
-
- PERCOLATION:
- A PLAYER CANNOT JUMP OVER OR LAND ON HIS OWN PIECE, BUT HE CAN JUMP OVER OR
- LAND ON ANYBODY ELSE'S (INCLUDING THOSE OF HIS PARTNERS IF ANY). IF HE LANDS
- ON IT (AT THE END OF THE MOVE), THAT PIECE IS THEN "PERCOLATED" BACK TO ITS
- HOME BASE. PIECES CANNOT BE PERCOLATED IF THEY ARE ON THEIR HOME BASE OR
- HOME SAFE POSITIONS.
-
- SHORTCUTS:
- THE 6 CORNER SHORTCUT HOLES WORK LIKE THIS: IF A PLAYER LANDS EXACTLY IN ONE
- OF THEM AT THE END OF HIS MOVE, THEN ON THE NEXT TURN HE CAN MOVE HIS PIECE
- AROUND THE SHORTCUT HOLES INSTEAD OF CONTINUING AROUND THE PROPELLER-SHAPED
- TRACK. THIS IS OPTIONAL, HOWEVER, AND A PLAYER MIGHT FORGO TAKING A
- SHORTCUT IF HE IS IN DANGER OF BEING PERCOLATED.
-
- ONE EXCEPTION: IF A PLAYER
- REACHES THE SHORTCUT HOLE IN FRONT OF THE TRACK LEADING TO HIS HOME SAFE ROW,
- HE CAN CONTINUE TO MOVE DOWN THE ROW TO HOME SAFE ON THE SAME TURN.
-
- NOTE THAT ONE CAN JUMP OR PERCOLATE IN THE SHORTCUT TRACK JUST LIKE THE MAIN
- TRACK. ALSO THAT ONE CAN GO ALL AROUND THE SHORTCUT TRACK AND END UP BACK
- WHERE ONE STARTED ON A SPIN OF 6.
-
- TO MAKE THE GAME MORE KINKY TOMMY ALLOWS YOU TO "BAIL OUT" OF THE SHORTCUT
- TRACK ON A MOVE, FOR EXAMPLE, GOING AROUND 3 SHORTCUT HOLES AND THEN 2 MORE
- HOLES DOWN THE MAIN TRACK ON A ROLL OF 5, WHETHER OR NOT YOU ARE AT THE MAIN
- TRACK LEADING TO YOUR HOME ROW.
-
- SUPER SHORTCUT:
- THE HOLE IN THE CENTER OF THE BOARD IS THE SUPER SHORTCUT. IT CAN BE LANDED
- ON FROM ANY POSITION ON THE MAIN TRACK IF A PLAYER SPINS A VALUE THAT PUTS HIM
- EXACTLY THERE AT THE END OF THE MOVE (IF YOU ARE ALREADY ON THE SHORTCUT TRACK,
- YOU MUST SPIN A ONE TO LAND ON THE SUPER SHORTCUT). TO LEAVE THE SUPER
- SHORTCUT HOLE, A ONE MUST BE SPUN.
-
- TEAM PLAY:
- WHEN A PLAYER HAS GOTTEN ALL HIS PIECES HOME SAFE, HE CONTINUES TO
- SPIN WHEN IT IS HIS TURN. IF THERE IS ONLY 1 OTHER PLAYER ON HIS TEAM, THAT
- PLAYER GETS TO MOVE HIS PIECES BASED ON THAT SPIN, BUT IF THERE ARE 2 OTHER
- PLAYERS, HE HAS TO DECLARE *BEFORE HE SPINS* WHICH OF THEM GETS TO MOVE.
-
- GAME RESTART:
- HITTING THE ESC KEY WHILE THE SPINNER IS SPINNING PERMITS YOU TO RESTART A
- GAME.
-
- GAME SAVE AND RESTORE:
- IS AUTOMATIC. JUST HIT FUNCTION KEY F7 TO EXIT AND WHEN YOU PLAY THE GAME
- AGAIN, THE GAME WILL RESUME. IF YOU WANT TO ERASE THE GAME IN PROGRESS AND
- START ANOTHER, ERASE THE GAME SAVE FILE "JAVA.TMP".
-
- SPEED AND PITCH CONTROL:
- THE 4 ARROW KEYS ON THE NUMERIC CONTROL PAD CONTROL THE GAME SPEED AND BASIC
- SOUND EFFECT PITCH: LEFT/RIGHT IS PITCH AND UP/DOWN IS SPEED. THE DELAY
- BETWEEN MOVES, IN SECS., IS SHOWN AT THE BOTTOM OF THE SCREEN (0.1 TO 9.9).
-
- MATCH SCORE FILE:
- WHEN YOU PLAY IN 2-PLAYER MODE AGAINST THE COMPUTER, THE MATCH HISTORY
- (# GAMES WON BY EACH SIDE) IS AUTOMATICALLY MAINTAINED ON A DISK FILE.
- TO ERASE THE MATCH SCORES, JUST DELETE FILE JAVA.SCR.
-
- FUNCTION KEYS:
-
- KEY FUNCTION*
- --- --------
- F1 SOUND EFFECTS ON/OFF TOGGLE
- F2 DEMO MODE TOGGLE. IN DEMO MODE THE COMPUTER PLAYS WHILE YOU WATCH.
- **NOTE: PRESSING THIS KEY ZEROES THE SCORE!
- F5 DISPLAY THESE INSTRUCTIONS
- F7 QUIT. NOTE THAT WHEN IN THE MIDDLE OF A GAME, THE PROGRAM WILL WAIT
- UNTIL THE CURRENT TURN IS COMPLETE BEFORE QUITTING.
- F8 FAST SPINNER MODE TOGGLE. USE THIS KEY IF YOU WANT THE SPINNER TO
- WORK FAST.
- F9 (COLOR MONITORS ONLY) CHANGE THE COMMON CHARACTER USED TO DEPICT GAME
- PIECES (COLORS ARE USED TO DISTINGUISH OWNERSHIP)
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR
-
- *NOTE THAT FOR TOGGLE-TYPE SWITCHES THE FUNCTION KEY LEGEND DISPLAYS THE MODE
- THAT WILL BE ENTERED BY PRESSING THE KEY, WHICH IS THE OPPOSITE OF THE MODE
- CURRENTLY IN EFFECT.
-
- TO SKIP THE STARTUP MUSIC: HIT THE <ENTER> KEY TWICE INSTEAD OF ONCE WHEN
- RUNNING THE PROGRAM FROM DOS, OR USE THE * COMMAND LINE PARAMETER.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- * SKIP THE STARTUP SHOW
-
- EXAMPLE: >JAVA MS
-
- ----------------------
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- CAT # TITLE
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- POWER FANTASY IN THE GALAXY. FOR 2-8 PLAYERS, ONE OF WHICH
- MAY BE THE COMPUTER ITSELF. AUTOMATIC GAME SAVE/RESTORE, SHORT
- & LONG GAMES, OPTIONAL TIME LIMIT, THIS PROGRAM HAS IT ALL.
-
- 075 TOMMY'S BACKGAMMON. PLAYS STANDARD AND DUTCH VARIATIONS, YOU
- AGAINST THE COMPUTER OR ANOTHER HUMAN. A REALLY FUN TOY.
-
- 045 TOMMY'S OTHELLO. THE 8X8 VERSION OF THE ORIENTAL GAME OF GO.
- ALSO KNOWN AS REVERSI, YOU PLAY AGAINST THE COMPUTER OR
- ANOTHER HUMAN. SAVE/RESTORE GAMES, BACKSTEP AND UNDO BACKSTEP,
- ALSO COMPUTER LOOKAHEAD CAPABILITY.
-
- ANY OF THE ABOVE, $6 EACH POSTPAID IN U.S. (OUTSIDE U.S. ADD $1); OR ALL
- 3 FOR $15 POSTPAID IN U.S.A. (OUTSIDE U.S. ADD $1). PLEASE SPECIFY 5.25
- INCH OR 3.5 INCH DISKETTES.
-
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- HAVE FUN!
-